Pro Evolution Soccer 2014
Pro Evolution Soccer 2014
The faces of the famous players seem impressive, in terms of matching descriptions, lighting or others, and there are whole teams that look very realistic, such as the whole Barcelona team and Bayern team for example. Certainly, we cannot expect these properties to be applied accurately to all players, but it is disappointing to find great clubs like Inter Milan that have almost no and no player drawn accurately. But the Fox or graphics engine in general does not only stand on the players' faces, everything in the game looks great, grass, stadiums, corner science. There are beautiful details everywhere, as players enter the photographers and stadium officials, the football atmosphere has been applied in its entirety here. And how to forget the audience, everyone in the audience is now drawing separately, and you can see their exciting movements during the game. Even as large teams enter their stadiums, such as Bayern or Inter to Giuseppe Meazza, you can see the crowd raising colorful cards and drawing full logos on the runway. But sometimes it seems to us that the engine preceded its time, for example in the joy of goals we find a significant decline in the number of tires, also Konami due to the application of the new engine did not have time to apply some things such as rainy weather in some games.
Magic gameplay and realism
Just two years ago we were laughing at Pace because of the physics of its playing system, the players were walking like robots and the collision happened by chance and you could penetrate the opponents' bodies. This year things have completely changed, there is an advanced graphics system and a very cool physical system. All the players ’body movements appear to be magically realistic, when the player passes, when he shoots, when he jumps into the header, when he throws his body into a passing ball. It's like a real match, Konami was able to accurately simulate the players' movements in reality, even the goalkeeper had never seen him with all these different convincing graphics. I never exaggerate when I say these are the best graphics and physics we have ever seen in any soccer game.
Now let’s talk about gameplay mechanics, with a lot of focus in this part, unlike the real response from players on the ground. When you pass, pay, or raise, you must stand in the right place and in the right position, any flaw in that will lead to unfocused results. Many have said that the game is slow from demo or video shows, but that is really the realistic response for players from the ground, and takes into account the time they need when they consider the next pass or next step. Certainly some might say this is just a game, I want a faster response, in the full game there are 4 speed options to suit any user, personally I supplied the speed one degree to +1 and found that the game became more fun for me.
The gameplay is very professional, and it depends a lot on the skill of receiving the ball and thinking about the next step quickly. For example, when you receive the ball from passing it, you can press the R1 sprint button and a certain direction to launch to it immediately after receiving it, but it is also a double-edged sword, so launching quickly to a specific destination without thinking will make it easier to cut the ball, especially while you are running. The game is very smart in many ways, especially the movement of players without a ball and how they open the areas for you, in addition to using a triangle button for the interstitial balls, and in this game I saw the best use of it at all. The balls are cleverly made, and they are designed to try to understand the player's desire as much as possible.
Friction is one of the necessary things in the game, and your posture when you are in contact with the ball bearer will affect you and him a lot. In cases of attack, friction with the ball owner will cause him to lose focus in his next step. If you positioned correctly and ran in the appropriate direction, you will be able to hijack the ball. There are also advanced options such as using the right analog to use your hand during docking and preventing the opponent from reaching the ball. As usual, you can press the X button with the running button to cut the ball with the opponent, and for tactical defense you can only press the X button without running. But one of the most effective defense tools is the ability to extend the man to cut the ball in a timely manner by pressing the X button twice, and this is useful if the ball is with the opponent or if a specific pass passes in front of you.
The game offers many control options, some of which are for people looking for a simple experience, and are the main controls such as scrolling, shooting and levers. But whoever wants to find more than that, he can enter the world of analog steak right or R3. The custom motions here are some that are easy to apply, like Ronaldo's propeller. Others will be difficult to implement and need timing and accuracy, and this seems logical, especially that some of these movements are not found in the ground except by senior players and may be repeated once or twice in a full match. But if you give her time and master her, you will find great reward in your confrontations with your opponents
Now let’s talk about gameplay mechanics, with a lot of focus in this part, unlike the real response from players on the ground. When you pass, pay, or raise, you must stand in the right place and in the right position, any flaw in that will lead to unfocused results. Many have said that the game is slow from demo or video shows, but that is really the realistic response for players from the ground, and takes into account the time they need when they consider the next pass or next step. Certainly some might say this is just a game, I want a faster response, in the full game there are 4 speed options to suit any user, personally I supplied the speed one degree to +1 and found that the game became more fun for me.
The gameplay is very professional, and it depends a lot on the skill of receiving the ball and thinking about the next step quickly. For example, when you receive the ball from passing it, you can press the R1 sprint button and a certain direction to launch to it immediately after receiving it, but it is also a double-edged sword, so launching quickly to a specific destination without thinking will make it easier to cut the ball, especially while you are running. The game is very smart in many ways, especially the movement of players without a ball and how they open the areas for you, in addition to using a triangle button for the interstitial balls, and in this game I saw the best use of it at all. The balls are cleverly made, and they are designed to try to understand the player's desire as much as possible.
Friction is one of the necessary things in the game, and your posture when you are in contact with the ball bearer will affect you and him a lot. In cases of attack, friction with the ball owner will cause him to lose focus in his next step. If you positioned correctly and ran in the appropriate direction, you will be able to hijack the ball. There are also advanced options such as using the right analog to use your hand during docking and preventing the opponent from reaching the ball. As usual, you can press the X button with the running button to cut the ball with the opponent, and for tactical defense you can only press the X button without running. But one of the most effective defense tools is the ability to extend the man to cut the ball in a timely manner by pressing the X button twice, and this is useful if the ball is with the opponent or if a specific pass passes in front of you.
The game offers many control options, some of which are for people looking for a simple experience, and are the main controls such as scrolling, shooting and levers. But whoever wants to find more than that, he can enter the world of analog steak right or R3. The custom motions here are some that are easy to apply, like Ronaldo's propeller. Others will be difficult to implement and need timing and accuracy, and this seems logical, especially that some of these movements are not found in the ground except by senior players and may be repeated once or twice in a full match. But if you give her time and master her, you will find great reward in your confrontations with your opponents
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