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Fifa 2010

Fifa 2010

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FIFA 2009 introduced the most closely related simulation game to last year and this year EA added a sensitivity that made the game closer to realism than ever before. I'm talking here about turning around 360 degrees, and you are free to imagine how this addition can offer endless possibilities for gameplay. Turning around 360 degrees means that the player can move and run in 360 different directions unlike last year's version that allows moving and running in 8 directions only. Not only that, but you can direct your passes, lifts, and shots at significantly defined angles, which increases the possibilities and possibilities for professionalism in accuracy and variations of play. The physics of the ball has become great, too. The ball now does not fly in the air in an accelerated way, as if it were a balloon ball, but the levers and shots became more realistic, and I significantly reduced the balls that collide with the crossbar and the post which existed previously unrealistically sometimes. Physics not only hit the ball, but the players, as friction here has become a key element in the game. For example, heavy players will be able to easily introduce young players, but do not think that you can launch towards your opponent and contact with him and always ask him, some players will fight for the ball and the referee will also punish you if you exaggerate the friction and put the opponent player and make a mistake in the game. Friction does not only depend on the balls, even in aerobic games. Do not think that a long player will score easily as before, in this version, any friction and wrong positioning will affect your heads and your shots greatly, and here the player’s professionalism lies in choosing the appropriate position for registration. .


FIFA 2010 also provided some modifications and additions inside the game, which significantly improved the full experience. For example, currently you can change the free kicks without entering the main menu, also you can play free balls quickly and without stopping playing. One of the new additions in the game is the development of specific strategies for free balls so that you choose the places where your players stand and move during kicking, which you can design outside the game and use later, is a wonderful addition, but it is still in the initial stage so that we find it difficult to apply in the current situation. The referee in the game has developed a lot and will not stop playing except in rare times. Mastering the principle of "giving opportunity" has become much better than in the past. As usual, the fine detail also takes its right to FIFA and we find great interest in it. The referee will try this time to get away from the balls directed to him so that you do not hit him, but this will not always happen. Judging by hand touches will not punish you because it is an illogical addition, given that players have no control over this matter.
Now outside the walls of the game, let's go to the main menu and some new additions to the game. The new phase, which I will talk about, is called Virtual Pro, and it is different from the other known phase, Be A Pro. In this phase, you can take a picture of your face with the ready camera and design a player that looks very similar to you. Later on, you can use this player in other phases, unlike Be A Pro, where you can play on the net, in a friendly match, or even the Arena, all of which will contribute to the advancement of your new player. Speaking of the exercise, the EA made several improvements in this phase, including the ability to play a training match. The 2010 version of FIFA offers the possibility of a match game with 5 players in Be A Pro mode instead of ten, where you can now place 5 players with computer control

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